As the 3D and VFX artist for Lockjaw: Robo-Royale, I was tasked with making shaders, particles, and other visual effects for the game. This is a collection of my VFX work that can be seen front and center during gameplay, as well as smaller effects to aid in atmosphere and juice.
The explosion effect was made for our explosive barrels and our bomb arm part.
We wanted to have a more dynamic interaction between the waterfall shader and our main water shader, so some roaring bubbles and foam were added to help with the transition between the two.
In order for our bots to have more immersive destruction, we repurposed the previous waterfall foam particle effects into a water and acid splash.
Further effects like impacts, arcs, shadows, and pulses were added for further juice, though less visible.