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Trouble in Tornado Town Visual Assets

I have had the pleasure of working with my colleagues on our first Indie game, Trouble in Tornado Town, and wanted to showcase some art assets and media made for use in-game and for promotional materials. This being the first professional game project I've worked on, I spent a lot of time finding my footing and creating more efficient workflows for asset creation. The largest lesson I think I learned during this whole process would be how to better take criticism, as there were plenty of ideas and assets made that were not used for a variety of reasons. Allowing that constructive criticism to guide me instead of trouble me has been a life lesson that I hope to bring into future projects and ventures.

View the Touble in Tornado Town Trailer Here: https://youtu.be/hGGUxUcCCVw

The gameplay trailer with edits made by myself

The Trouble in Tornado Town logo as seen on the Steam store page

The Trouble in Tornado Town logo as seen on the Steam store page

The TNN news ticker is used as a vessel for world-building as there are assorted whimsical news headlines that cycle through every few seconds

The TNN news ticker is used as a vessel for world-building as there are assorted whimsical news headlines that cycle through every few seconds

This was one of the first concepts made to indicate the severity, or "categories" of the tornado before we moved on to the bar progression model

This was one of the first concepts made to indicate the severity, or "categories" of the tornado before we moved on to the bar progression model

These Icons are used as indicators of what the tornado is able to destroy at different stages of its growth

These Icons are used as indicators of what the tornado is able to destroy at different stages of its growth