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Painted Metal Material

I wanted to replicate the chipped and rusted metal that I had seen so often living in the rust belt. Most of my reference was pulled from old farm and factory equipment, and I wanted to see how detailed I could make the metal lying underneath. All renders are done within Substance Designer, with parameters set to allow it to be used in Painter with more modularity.

4K material rendered in Substance Designer using OpenGL

4K material rendered in Substance Designer using OpenGL

Material applied on a flat mesh

Material applied on a flat mesh

AO, Albedo, Normal, and Height map breakdown

AO, Albedo, Normal, and Height map breakdown

Graph Overview

Graph Overview

Reference Images

Reference Images