As part of a larger project involving a run-down mechanic shop, I wanted to include a rough and beaten-up concrete floor for all of the old and rusted assets to sit on. While a lot of time in Designer was spent giving the concrete a porous and battered surface, scaling the material to make sense for the scene renders much of the detail as not very visible. That being said, It's a great addition to my material library to use for other assets and projects. All renders are done within Substance Designer, with parameters set to allow it to be used in Painter with more modularity.