Website powered by

Brick Wall Material

As part of a larger project involving a run-down mechanic shop, I wanted to have an old and worn wall to give the diorama a rustic backdrop. Most time spent on this material was giving it realistic wear as well as keeping a believable amount of randomness to the chipping and degradation. All renders are done within Substance Designer, with parameters set to allow it to be used in Painter with more modularity.

4K material rendered in Substance Designer using OpenGL

4K material rendered in Substance Designer using OpenGL

Material applied on a flat mesh

Material applied on a flat mesh

AO, Albedo, Normal, and Height map breakdown

AO, Albedo, Normal, and Height map breakdown

Brick wall material being used in-scene

Brick wall material being used in-scene

Graph Overview

Graph Overview

Reference Images

Reference Images